{
}
#include "Rect.h"
Rectangle::Rectangle( double x, double y, double _w,double _h)
{
A=Point(x, y);
w = _w;
h = _h;
rect.setSize(Vector2f(w, h));
rect.setFillColor(Color::Color(255, 0, 0));
rect.setOutlineColor(Color::Blue);
r = 0;
select = true;
}
void Rectangle::Move()
{
A.Move();
}
void Rectangle::Draw(RenderWindow & window)
{
rect.setPosition(A.getX(), A.getY());
if(select)
{
rect.setOutlineThickness(-2);
}
else
rect.setOutlineThickness(0);
window.draw(rect);
}
void Rectangle::Rotate()
{
if (Keyboard::isKeyPressed(Keyboard::W))rect.setRotation(r-=0.1);
if (Keyboard::isKeyPressed(Keyboard::S))rect.setRotation(r+=0.1);
}
void Rectangle::Scale()
{
if (Keyboard::isKeyPressed(Keyboard::PageUp))rect.setSize(Vector2f(w += 0.1, h += 0.1));
if (Keyboard::isKeyPressed(Keyboard::PageDown))rect.setSize(Vector2f(w -= 0.1, h -= 0.1));
}
void Rectangle::SetColor()
{
int r, g, b;
if(Keyboard::isKeyPressed(Keyboard::C))
{
cout << "enter RGB (0-255)\n";
cin >> r >> g >> b;
rect.setFillColor(Color::Color(r, g, b));
rect.setOutlineColor(Color::Color((255- r)*2, (255 - g) * 2, (255 - b) * 2));
}
}
#include "Str.h"
#include <cmath>
Str::Str(Point& a,double l)